Welcome to Play on Target and our fourth GM Jam taking aim at a particular rpg or setting. To explore these games we gather several GMs experienced with a system. This episode, we take a look at Robin Laws’ GUMSHOE engine. Created originally at Simon Rogers request, this system includes a special focus on “investigations” in rpgs. As you’ll hear from the discussion what an investigation means varies from game to game, setting to setting. GUMSHOE first appeared in Pelgrane Press’ The Esoterrorists (2006), and since has powered award winning games like Trail of Cthulhu and Night’s Black Agents. In this episode we talk about what constitutes GUMSHOE, what challenges it presents at the table, and where it clicks for our GMs. We also consider some of the concerns about the system that have held off some from playing.
Once again, we have an astounding group of GMs to talk about this:
Stephanie Bryant’s a professional writer, as well as prolific GM and GUMSHOE expert. She worked on TimeWatch: Book of Changing Years. She’s currently working on an adventure for The Dracula Dossier for Night’s Black Agents. As well she co-hosts the Tell Me Another podcast.
Yohann Delalande’s a gamemaster and translator. He has worked on French translations for The Zalozhniy Quartet, 13th Age, Hot War and First Contact: X-Corps, the English translation of the upcoming Polaris Core Rulebook, and is a regular contributor to the French RPG magazine, Casus Belli.
Steve Dempsey’s been around GUMSHOE since its inception. He is a designer and contributor to many Pelgrane products including Blood on the Snow, Bookhounds of London, Dreamhounds of Paris, and The Dying Earth RPG.
Ruth Tillman is a gamemaster and designer currently working on an adventure for the Dracula Dossier. She contributed to TimeWatch: Book of Changing Years. She co-hosts The Double Shadow, a Clark Ashton Smith Podcast and writes about Weird Gaming for The Illuminerdy as The Arkham Archivist.
MENTIONED IN THE EPISODE:
“No Clues Without Consequence” The first of a series by Will Hindmarch on clues in GUMSHOE
“Sword-Fighting on a Roller-Coaster: Railroading for the Best in RPG Play” Will Hindmarch considers the specter of the railroad at the table
Pelgrane Press (includes demos and other resources)