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Social Conflict

September 8th, 2015 | Posted by vaklam in Podcast Episode

Welcome to the 45th regular episode of the Play On Target podcast (PLOT for short). Not all conflict in RPGs involves weapons, at least not the physical kind. We discuss the different types of non-combat conflict under the general heading of social conflict. Which systems do it well? Which systems do it just right? Which games don’t even bother with it and why?

How do you prefer to handle in-game social situations? Tell us in the comments or start a discussion on RPG Geek.

Things mentioned in this episode:
  1. Skulduggery
  2. The Dying Earth RPG
  3. Fate
  4. Drama System/Hillfolk
  5. Powered by the Apocalypse
  6. Monsterhearts
  7. Night Witches
  8. Mouse Guard
  9. Burning Wheel
  10. Dogs in the Vineyard
  11. Star Wars: Edge of the Empire
  12. Trail of Cthulhu
  13. Amber Diceless RPG
  14. GURPS
  15. Savage Worlds
  16. World of Darkness
  17. Hero System
  18. Dungeons and Dragons
  19. Eclipse Phase
  20. Shock: Social Science Fiction
  21. The Design Games Podcast
  22. Will Hindmarch
  23. Nathan Paoletta
  24. Rifts
  25. Legend of the Five Rings
  26. 13th Age
  27. Numenera
You can contact us at Hosts@PlayOnTarget.com or you can send us a private geekmail on the RPGGeek website; our usernames are lorddillon (Sam), Vaklam (Brian), edige23 (Lowell), and MasterGeek (Andrew). You can also follow us on Twitter @PlayOnTarget

The music played at the beginning and end of the podcast is Dance of Fire – Bolero in A minor by Sinfonia Electronique. You can find more great music on the podsafe music network at music.mevio.com. The d20 logo is by the awesome Joe Kundlak, a.k.a. joeyeti on RPG Geek.

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